
Additionally, a new Rocket/Sticky Jumper explosion has been made that fits the Jumper theme.
Explosions have been improved, they look slightly better and have less annoying smoke with a shorter lifetime and more transparency. A consistency pass for both stock and non-stock: the few weapons which had the ugly (particularly in darker environments or places with bright cube map) environmental cube map applied have been fixed, glass for all weapons is now more or less consistent. The full pack makes the game look a bit more modern, yet a bit more to its original intentions, before many updates negatively impacted, usually not even by intention, but by a consequence of other changes/rushed fixes.Ĭontains models, materials, textures, particles, and source files that can be easily modified and compiled. "Subjective" visual improvements are attempted, e.g.: changes that make something look different for no reason, make something look too different, doesn't fit in cohesively, to be avoided (worst case the general community consensus goes), and nothing too drastic because this, as mentioned before, will be presented to Valve, both as it whole and a-la-carte. Fixes are made in-house or by the original item creator, which are also looked into pretty deeply and compared with the art style of the game if sometimes questions arise. Not intended to be a subjective "overhaul" texture pack, but is intended to cohesively fix visual issues and revert not performance-related visual downgrades, and do a consistency pass through all the changes and additions that were made on the long history of the game. It is a pack of visual fixes and improvements for TF2, to be sent to Valve. UVF is now included with the Creators.TF Community Launcher, which can also auto-update it! What is UVF?
A version of this pack is now in Team Comtress 2!